So in short, the Scroll Type setting makes a Fixed Parallax background scroll, overriding the exclamation mark setting described above. Okay, one last *bump* before I post on the RPG Maker MV Improvement Board - just in case =) To recap everything above: However, based on this test, that obviously cannot be the issue. My understanding from one of Andar's posts above is that the issue I described was caused by my background being smaller than my map. When I changed Scroll Type to None, however, the background stayed fixed in place. It caused the exact same problem as on the World Map - the background scrolled with the player, rather than staying in place like it should. I made up a Parallax Background that was the exact same size as the map, gave the filename an exclamation mark at the front, and set the map's Scroll Type to Loop Both. I just did a test with a small map (24x20 tiles). I don't believe it's a plugin related crash, because it only happens when I use a Parallax Background that is the full size of my World Map (12288x9888) - my 48x48 background that I described works happily under the exact same conditions. My PC isn't amazing, but it's certainly passable (4GB of RAM). I agree, I was very surprised that it had that effect - and it happened every single time I tried to load it. Regardless, thank you Ugouka, Shaz, and Andar for your help =) If anyone has any other suggestions, I'd sincerely appreciate it. Sadly, in RMMV, if you transition without a fade effect, the game stutters and jerks around, so that doesn't work either.Īrgh, I've only been back working on RMMV for a couple of days now (still been on RMXP for the past several months) and it's already driving me insane with limitations XD When I first started working on the looping, I tried doing it the same way I did in RMXP (once the player crosses a certain threshold, they're instantly transferred to the other side of the map without them knowing it). But given the way it overrides the exclamation mark in this situation, obviously RMMV just doesn't allow that. I can't see why there would be any visual discrepancies if the map looping was enabled on a fixed parallax background. Sounds like I need a plugin then.Although I really should say - the background is tiled flawlessly when Scroll Type is disabled. Thanks for the explanation! Well, unfortunately, if I make the Parallax Background the same size as the map, the game spends around a minute loading and then crashes. Is this a bug? Or is there a way around this? If it's the former, I'll report it on the Improvements board, however I'd love to know if anyone has any ideas. However, RMMV must get its wires crossed, as this setting also makes my Parallax background start scrolling with the player's movement - which naturally doesn't look right at all. This does work very well - the map loops correctly when I cross over the edge of the screen. To achieve this, I used the Scroll Type map setting and set it to Loop Both. I did this by adding an exclamation mark (!) to the start of my parallax background's file name, and it works perfectly.īeing a World Map, I also need the edges of the map to loop (like a real globe would work), so that the player doesn't run up against the edge of the screen. To do so, I used a Fixed Parallax background (this means that it doesn't scroll with the map). As auto-tiles have so few frames of animation in RMMV, I had to find a way around it for my water animation. I'm currently trying to set up a World Map. I think this could be a bug, but my forum search didn't find anything so I thought I'd double check first.
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